

They are, however, always cleverly tied in with the FFI tournament itself.
#INAZUMA ELEVEN 3 REVIEW SERIES#
It’s these sub plots that make up the majority of the game’s narrative some feel shoehorned in and are over and forgotten about within an hour, while others span the entirety of the game and require a previous knowledge of the series and its many characters. The game tasks you with taking charge of Inazuma National, a Japanese team for players under the age of 15, who have been chosen to represent their nation at the upcoming Football Federation International (FFI) Tournament, a competition where the top youth teams from all counties battle it out on the pitch to be crowned the best in the world.Īs well as having the FFI to worry about, a number of other challenges are presented to the team, most of which revolve around or heavily feature team captain Mark Evans, who should be a well-known character to anyone who has watched the anime or played a previous game in the series.

#INAZUMA ELEVEN 3 REVIEW PROFESSIONAL#
Youth football may not seem as entertaining as the professional leagues, but once you start working with a group of kids, coaching them, watching them improve and pushing them in the right direction it quickly becomes one of the most rewarding activities in the world, and it’s this feeling and satisfaction that Inazuma Eleven 3: Bomb Blast tries to recreate. But when I think about football I think about getting up early every Sunday morning and standing in a field, in all weathers, managing my under 11’s kids team to victory.

To many of you, the sport is closely tied to things such as the Premier League, overpaid men worth millions of pounds, the World Cup and possibly FIFA. To have us chanting our support once again it is high time that the series undergoes a more significant shift, and whether the Inazuma Eleven GO trilogy can provide that is something that we’re already keen to discover.Football. As always it is the game’s frantic and yet addictive playing mechanics that will compel you throughout the experience, but what remains clear is that we’re at a point where exclusive characters and special moves aren’t enough. It will be the Inazuma faithful that feel most burned by Inazuma Eleven 3: Team Ogre Attacks!, the game failing to elevate the series any further beyond that which has already been achieved, whilst falling far below expectation. With the series targeted toward a younger audience, this endangers such situations from regularly occurring and a lack of an autosave before such points is a clear oversight. Failing any of the key matches that adorn the game’s core storyline will see you immediately greeted with a Game Over screen, and returned to the main menu to reload your save. The game can also be fairly punishing to those that forget to save regularly. It’s an inevitable frustration, especially compared to what is being achieved on the handheld three years into its lifecycle. The 3D display is often wasted on scoreboards and map overviews, which is a shame considering the developer’s prowess in negotiating the Professor Layton series’ transition to the 3DS. Inazuma Eleven 3: Team Ogre Attacks! continues to remain disappointing in the visual department, LEVEL-5 having once again hastily ported across the DS original complete with muddy sprites.
